Georg Sverdrups hus, 4.etasje (kart)
Moltke Moes vei 39
In May, 2017, the Visual Navigation Project created a touch table application for the Abel Prize award ceremony taking place that month. This post describes the ideas behind this application, and how it was used during its five week deployment in the UiO Science Library.
In his Master's project, a student in Interaction Design designed an application aimed at inducing curiosity. This post summarizes his work and discusses the resulting touch table application.
On the 8th of March, an exclusive pre-screening of the movie “Hidden Figures” took place in the Science Library. Surrounding this event, we created and installed a touch table application within the library space, focusing on movie fragments, contextual information and related books.
To obtain insights into the actual use of this application, we gathered basic statistics. These statistics can help us to improve the application, to understand user behavior with respect to touch tables, and for future developments of novel applications in the physical library space. This post summarizes our findings, based on the first two weeks in which the touch table was installed in the library.
On the 8th of March, an exclusive pre-screening of the movie Hidden Figures takes place at the Science Library of the University of Oslo. To support this exciting event, we have designed an application for our touch table, now residing in an exhibition in the Science Library. This post outlines some of our experiences during the development and design of this application.
Touch tables can be a highly valuable addition to academic libraries, for instance to visualize a library's collection. In the Visual Navigation Project, we explored the needs and possibilities associated with touch tables. To discuss ideas with respect to innovative touch table use, we organized two brainstorm sessions, together with a Master student in Interaction Design.
How can touch tables be used in a library setting? Well, for example to present a part of the library's collection. In the Visual Navigation Project, and in collaboration with the Department of Informatics, we are exploring potential uses of touch tables.
Unbeknownst to some, the Science Library has an extensive collection of Science Fiction books. To increase engagement with this collection, students interaction design embarked on a project to create a highly visual prototype application for use with a touch table. This prototype was recently evaluated in the actual library setting.