This post summarizes our visit to the NFF Interactive: Storyspace symposium, taking on the question "What is real?" in the current society surrounded by digital technologies, as well as current tactics and strategies to cope with it.
Avsluttet - Side 2
Keywords: NORIL paper, collection explorer interface, touch table workshop
Keywords: NORIL paper, Oria, RAW Graphs, collection explorer interface
Keywords: Interaction Design, Google Analytics, image repository
Keywords: Visual navigation prototypes, student projects, realfagstermer to Wikidata
Keywords: Abel Prize app, visualization prototypes
In May, 2017, the Visual Navigation Project created a touch table application for the Abel Prize award ceremony taking place that month. This post describes the ideas behind this application, and how it was used during its five week deployment in the UiO Science Library.
Keywords: VIRAK conference, Library Carpentry workshop, Workshop: Inspirational Journeys – Challenges and Solutions for Visual Navigation of Library Resources, Digital Clips
On the first day of the VIRAK conference, the Visual Navigation Group hosted a workshop called "Inspirational Journeys – challenges and solutions for visual navigation of library resources". The objective of this workshop was to foster interactive discussions about how users can explore and interact with library materials. We had two distinguished guests from North Carolina State University, Mike Nutt and Walt Gurley, who showed us how libraries can look and function if you push visualization to its limits.
Keywords: Abel Prize touch table application – content and improvements
Keywords: Library Carpentry workshops, touch table application
In his Master's project, a student in Interaction Design designed an application aimed at inducing curiosity. This post summarizes his work and discusses the resulting touch table application.
Keywords: “Library Carpentry workshop on data processing and visualization”, Master Thesis project: Curiosity, Touch table, Heatmaps
Keywords: NB Conference "søking i en ny tid", Curiosity-simulating app
Prosjektet har som hensikt å gi noen svar på hvordan man kan bruke kunstig intelligens (Artifical Intelligence) i biblioteket.
Keywords: Digital Heritage Week in Netherlands, 3D modeling, Storytelling, Makers Lab, Continuing work on VIRAK proposal
Keywords: Workshop: Machine Participation, Improvements to website, Co-organization of Library Carpentry
Keywords: Gigamapping session, Library infrastructure, Abel Prize
Keywords: Social media strategies, Usability test of Emnesøk
Keywords: Analyzing of basic usage logs, Application improvements, New Post in "Exploratory Studies" section
Keywords: CHIIR conference, Open day at UiO, Women in Science exhibition
On the 8th of March, an exclusive pre-screening of the movie “Hidden Figures” took place in the Science Library. Surrounding this event, we created and installed a touch table application within the library space, focusing on movie fragments, contextual information and related books.
To obtain insights into the actual use of this application, we gathered basic statistics. These statistics can help us to improve the application, to understand user behavior with respect to touch tables, and for future developments of novel applications in the physical library space. This post summarizes our findings, based on the first two weeks in which the touch table was installed in the library.
Keywords: User testing of application, Exhibition, Hidden Figures
Keywords: Applications, Hidden figures, Testing at HUMSAM
On the 8th of March, an exclusive pre-screening of the movie Hidden Figures takes place at the Science Library of the University of Oslo. To support this exciting event, we have designed an application for our touch table, now residing in an exhibition in the Science Library. This post outlines some of our experiences during the development and design of this application.